Category Archives: World Of Warcraft

WoW TBC Alchemy Levelling Guide

The following guide will show you the fastest and the most efficient methods of training your Alchemy profession from level 1 to 375 in The Burning Crusade. A good recommendation would be to level both; Alchemy and Herbalism together to save a ton of time and WoW Classic TBC Gold by farming the required herbs.

Where can I learn Alchemy?

You can learn the profession from any of the trainers that are listed below, respective to your faction. If you have any doubts about where you can find them, you can talk to any of the guards in the capital city for directions and a red flag will be marked on your map.

Horde Faction Trainers – Classic: Whuut in Orgrimmar, Doctor Marsh in Undercity, Kray in Thunder Bluff, and Camberon in Silvermoon City & TBC: Alchemist Antonivich in Hellfire Peninsula.

Alliance Faction Trainers – Classic: Vosur Brakthel in Ironforge, Tel’Athir in Stormwind City, Milla Fairancora in Darnassus, and Lucc in The Exodar & TBC: Alchemist Gribble in Hellfire Peninsula.

How can I level up my Alchemy?

Levels 1 to 60

Start off by making Minor Healing Potions, which will require exactly 65 Peacebloom, 65 Silverleaf, and 65 Empty Vial to make. Keep the resulting products with you, as you will need them later.

Levels 60 to 110

At level 60, you can make lesser Healing Potions that will require 65 Minor Healing Potion and 65 Briarthorn.

Levels 110 to 140

At level 110, you can switch to Healing Potions that will require 35 Bruiseweed, 35 Briarthorn, and 35 Leaded Vial.

Levels 140 to 155

Once at level 140, you start making Lesser Mana Potions, requiring 20 Mageroyal, 20 Stanglekelp, and 20 Empty Vial. For the last 10 points, the recipe will be yellow, so you may end up making a few extra. If you don’t have Stranglekelp or if Firefin Snapper is cheap, you can make Fire Oil. Alternatively, you can continue to make Healing Potions till 155.

Levels 155 to 185

At level 155, start with Greater Healing Potions, which will require 35 Liferoot, 35 Kingsblood, and 35 Leaded Vials. If you had previously made Fire Oil, you can alternatively make Elixir of Firepower.

Levels 185 to 210

Now switch to Elixir of Agility, requiring 30 Stranglekelp, 30 Goldthorn, and 30 Leaded Vials. In any case, if you don’t have a good number of Goldthorns, then make Mana Potions or Lesser Invisibility Potions till level 195. If you don’t have them at all, then make Nature Protection Potions from 190 to 215. The recipe for Nature Protection Potions can be purchased from vendors listed on the official wiki page. However, the supply is limited, so it may take some time to spawn since players often purchase them.

Levels 210 to 215

At level 210, make Elixir of Great Defence, which will require exactly 5 Steelbloom, 5 Goldthorn, and 5 Leaded Vials.

Levels 215 to 230

At level 215, make Superior Healing Potions, which will require exactly 15 Sungrass, 15 Khadgar’s Whisker, and 15 Crystal Vials.

Levels 230 to 265

At level 230, Make Elixir of Detect Undead, which will require exactly 45 Arthas’ Tears, and 45 Crystal Vials.

Levels 265 to 285

Now switch to Superior Mana Potions, which will require exactly 60 Sungrass, 60 Blindweed, and 30 Crystal Vials.

Levels 285 to 300

Moving on, you will need to make Major Healing Potions at level 285, which will require you to have 40 Golden Sansam, 20 Mountain Silversage, and 20 Crystal Vials.

Levels 300 to 315

Starting from level 300, you can choose to make any of the following; Volatile Healing Potions (15 Golden Sansam and 15 Felweed), Adept’s Elixir (15 Dreamfoil and 15 Felweed), or Onslaught Elixir (15 Mountain Silversage and 15 Felweed). Alternatively, if you find cheap herbs, then you can make a few more classic potions. However, it is only recommended until level 315 because you learn Elixir of Healing Power after that. Since it’s a useful potion in TBC, you won’t be wasting your TBC Classic Gold making the item. You can make the following potions; Major Mana Potion (51 Dreamfoil and 34 Icecap), Greater Arcane Elixir (60 Dreamfoil and 20 Mountain Silversage), Greater Fire Protection Potion (17 Elemental Fire and 17 Dreamfoil), or Greater Arcane Protection Potion (17 Dream Dust and 17 Dreamfoil).

Levels 315 to 330

At level 315 for this wow classic TBC alchemy guide, you can start making Elixir of Healing Power, which requires exactly 25 Golden Sansam and 25 Dreaming Glory.

Levels 330 to 335

At level 330, switch to Elixir of Draenic Wisdom, requiring 5 Terocone and 5 Felweed. However, if you have Ragveil, then make Mad Alchemist’s Potion.

Levels 335 to 340

At level 335, make Super Healing Potion that requires exactly 10 Netherbloom and 5 Felweed to reach the desired level. However, if you don’t have Netherblooms, then continue with the previous recipe five more times.

Levels 340 to 355

At level 340 for this wow classic TBC alchemy guide, it’s time to make Super Mana Potions, requiring 30 Dreaming Glory and 15 Felweed to reach the desired level. The recipe can be purchased from Daga Ramba of the Horde and Haalrun of the Alliance faction. If you are of the Horde faction, then it is recommended that you purchase the Major Dreamless Sleep Potion recipe from Duga Ramba too as you will need it later.

Levels 355 to 375

Finally, in order to max out levelling alchemy TBC, you can start making Major Dreamless Sleep Potions that require exactly 40 Dreaming Glory and 40 Nightmare Vine. The recipe is sold by Leeli Longhaggle of the Alliance and Daga Ramba of the Horde faction. Also, for the last 3 points, the recipe will be green, so you might end up making more. Alternatively, you can make Elixir of Major Shadow Power, requiring 40 Ancient Lichen and 40 Nightmare Vine, and the recipe is sold by Nakodu, who is located at the Shattrath City for levelling alchemy TBC. However, you will need a Revered reputation rank with the Lower City to purchase it.

Knowing when to Say Enough – Tips for Limiting Game Time in World of Warcraft

World of Warcraft is the largest pay to play video game in the world with more than 11 million players. A good percentage of those players log on for a few hours each week and enjoy the time they spend with men and women from around the world. However, there are some players who start to become addicted to the game, in the same way that gamblers or drinkers become addicted to their vices. It’s a proven and thoroughly researched psychological issue and one that should be taken seriously when it develops.

The Signs of a Gaming Addiction

The tell tale sign of any addiction is when it starts to negatively affect other aspects of your life. When it comes to gaming, this can manifest in a number of ways. The most obvious is that it can take you away from your family and friends. Time spent on the Internet, involved in a fantasy world is time not spent participating in normal, healthy relationships.

Another common way that games like World of Warcraft can impact your life is through your work or school. Many players do not get enough sleep or put off reports or homework that needs to be completed to stay ahead of their workload. As a result, their careers or education suffer adversely from the game.

Yet another way that gaming can have a negative impact on someone’s life is through diet and exercise. The lack of regular exercise that tends to go along with long hours at a computer can lead to a slew of health problems. Constant snacking and the lack of normal, healthy meals can also result from excessive gaming.

The Truth About Gaming Addiction

The truth about gaming addiction is that it doesn’t need to be a problem for anyone who knows how to effectively manage their time and ensure they spend as much of it off the computer as they do on it. This goes doubly so for parents of children who play World of Warcraft or other online games. Setting a schedule, monitoring computer time and ensuring no adverse signs start to appear that could point to game addiction are important steps to take.

What to Do When Enough is Enough

If someone reaches the point where they know they are playing too much of an online game, it is important that they step back and take stock of their lives. In some cases, it is important that someone else steps in to help do this. This might mean they are spending more than 8 hours a day on the game, or that they are skipping work or school to play. Other signs might be real world cash being spent on in-game items, absence from family and social events, or a hostile demeanor that results from lack of exercise or outside stimulation.

World of Warcraft and the wide assortment of other MMORPGs on the market are all highly exciting, entertaining options for a modern, social lifestyle. However, like anything fun, they need to be enjoyed in moderation. If you can do that, you will find that there is a lot to be gained from the epic adventures in Azeroth and beyond.

When to Need on WoW Offspec Gear

Since the advent of the Looking For Dungeon tool in World of Warcraft, an old thorny issue has raised its head again: When should a player roll need versus greed on a piece of loot? Most particularly, if a player has the dual talent specialization, should they roll need on equipment for their ‘off-spec’, the talent tree they’re currently not using?

Before I go any further into this, I’ll clarify that I’m talking about five man instances only, be they regular or heroic. For actual raids of ten man and above, it’s likely the raid leader will specify loot rules at the beginning, and by staying in the group, I would consider the player to be implicitly agreeing to those rules. Likewise, if you’re running a five man instance entirely with friends and/or guild members, you can make up your own rules. If they can’t be trusted to stick to those rules, you need new friends and/or guild members.

With the Looking For Dungeon tool, no one person has initiated the group; you’re all jumping into a queue to be placed with four other random people. Despite the opinions of some players, this to me would make it implicit that no one member of the party is entitled to say what the loot rules should be. If the group discusses it before hand and everyone agrees, fair enough. But in my experience, you’re struggling to get a ‘hello’ out of everyone ninety percent of the time. And even if you end up in a group of chattery types, if you can get five World of Warcraft players to agree unanimously on something, you might want to take up something more rewarding, like brokering peace in the Middle East, or herding cats.

Assuming no such magical agreement has been reached, the game is afoot, and you’re off killing mobs. Now personally, with the trash mobs and their drops, I never tend to need, at least not in the level 80 Northrend dungeons. Any greens that drop are going to end up being disenchanted and used for their materials; with the best will in the world, any enchanter who tells you he ‘needs’ the items for mats is a worthless liar, and should earn a place on your /ignore list. Need is almost universally agreed upon, unusually, as something you click if you’re actually planning to wear the equipment. My main is an enchanter, and I’d never dream of trying something that self-centered.

The boss drops are a little trickier. They’re almost always Bind on Pickup, which means if you greed, you’re either disenchanting them, or selling them to a vendor. And this is where the apparently controversial opinions come in. Some people feel you should only be able to need on something if you’re going to use it in the role you’re playing. In other words, if you’re healing, you should only roll on healing gear, likewise tanking and DPS.

To hell with that.

I have two level 80 characters. A mage, where the issue is irrelevant, as you can have any two specs you like, as long as they’re DPS, and a shaman. And I defy any non-shaman to tell me why a piece of spellcasting gear is better suited to a resto healing spec, versus a DPS elemental spec. Barring minor tweaks to MP5 and Hit Rate, the two are interchangeable. Besides, who else is going to roll on spellcasting mail gear as something they’d need? Hunters? Don’t make me laugh. (Enhancement Shamans and Hunters, however, are probably going to have to duke it out).

Still, I look at it this way. The majority of the random groups you run with, there are going to be no agreed upon rules beforehand. Some times, you can’t even rely on the whole group being able to speak English well (and here, I’m not even thinking about people from countries where English isn’t the first language; I’ve met Americans who can’t spell LOL). The only agreed upon loot mechanics you have are those hardwired into the game. Use those, need on offspec if you like. If you feel someone is abusing these mechanics, you have the votekick and ignore options. So do they. You’ll be surprised how infrequently you may have to use them.

A final note: If you still feel uncomfortable needing on something, ask the group if anyone minds. In the vast majority of cases, no-one will care. It might be useless to their class, and even if they could use it, odds are at this late stage of Wrath of the Lich King, they have something better than that level 200 blue anyhow