Category Archives: Cabal

Passive Skills of the 6 Classes in Cabal 2

Hello everyone, today I want to discuss the passive skills of the 6 classes in Cabal. December 25, 2006, marks the beginning of this article. Borrowing from a player’s emotional story, I liked the phrase, and it resonates with the period of time I personally experienced.

Having played Cabal on and off for nearly 6 years, I’ve explored many other games: WoW, Journey to the West, Dragon Nest, Miracles, KartRider, and more, including recent titles like Peach Garden and Nine Yin Scriptures. However, it’s Cabal that has left the most lasting impression on me.

The list of games above doesn’t imply that Cabal is exceptionally outstanding; rather, Cabal happens to be my first online game, and the first time experiencing something tends to be unforgettable.

Writing an article should not be devoid of substance, so I’ve decided to share my gaming experiences with you through this piece.

Blader’s Passive Skills: 1 Health, 2 Physical Attack, 2 Defense. Another one, I recommend learning Great Accuracy.

Bladers have relatively low accuracy, so adding accuracy is beneficial, especially in scenarios like Field Boss (FB) where a missed attack, even with a Berserk Whirlwind, can be frustrating. In Player vs. Player (PK), continuous combo attacks are crucial, so prioritizing accuracy over evasion is recommended.

Force Shielder: 1 Health, 2 Physical Attack, 2 Defense, 1 Large Evasion. I recommend learning Large Evasion as the last one.

Force Shielders are tanks specialized in drawing aggro and absorbing damage. Therefore, investing in evasion makes sense as it aligns with the shield’s role in being the fundamental attribute for the tank class. While some players suggest adding accuracy, evasion remains the essential attribute for a shield-based class.

Twin Blade: There are two ways to build Twin Blades, so let’s analyze the advantages and disadvantages of both.

First Type: 1 Health, 2 Physical Attack, 2 Defense, 1 Evasion. This set of passive skills has higher defense and lower evasion, which compensates for the inherent low defense of silk armor that Twin Blades wear.

Second Type: 1 Health, 2 Physical Attack, 2 Evasion, 1 Defense. This combination results in lower defense, but it maximizes evasion. It heavily relies on luck, and while evasion can reach high numbers, it’s not as reliable as defense. This type is recommended for players confident in their luck.

Wizard: 1 Health, 2 Magic Attack, 2 Defense, 1 Evasion. As there is limited research on Wizards among the 6 classes, this passive skill configuration is based on insights from Wizard players. Let’s discuss and share more on this.

Archer: 1 Health, 2 Magic Attack, 2 Defense, 1 Evasion. The reason for recommending evasion over accuracy is that light armor provides a balanced defense and evasion. Archers already have decent accuracy and attack speed, making up for a missed shot efficiently. Evasion enhances survival in critical situations.

Force Archer: 1 Health, 2 Physical Attack, 2 Magic Attack, 1 Defense. I have to admit that I’ve seen some powerful Force Archers with this setup. Force Archers have both physical and magical attributes in the late game, so this combination elevates their offensive capabilities. With three types of attack buffs, the new equipment offering physical and magical skill amplification, Force Archers are popular in the recent version.

Cabal is my favorite game, and I share this article as a tribute to it. By the way, Join Cabal Mobile now, buy Cabal Mobile gems safe in MMOexp.com, the best shop!